iconLog In  |  Register

Red Faction: Guerrilla interview with Luke Schneider

Earlier this year, the Champaign-based developer Volition, Inc. launched Red Faction: Guerrilla (RFG), the third game in the franchise and the first for the current generation of consoles. The game was absolutely packed with content —from the sweeping campaign to the jet-packing multiplayer bouts— it seemed as though there was more than enough Martian architecture to blow up. However, shortly after the game's June debut, Volition and publisher THQ announced that three Downloadable Content (DLC) packs would be released in the fall.

Demons of the Badlands, a prequel to protagonist Alex's storyline, was released in August, and a multiplayer pack with new modes and maps was released last week. According to Luke Schneider, lead technical/multiplayer designer on RFG, these three projects presented an opportunity to try many new ideas, but not before a number of technical and logistical issues had been addressed.

SP: How long did the DLC packs take develop? At what point did you start to plan out what would be included in the packs?

Luke Schneider: The first team members started on DLC in December of 2008 as we began post-production on RFG. The core team was fairly small at first  —less than 10 people— but it swelled to almost 20 as production on RFG wrapped up.

We've been discussing the DLC packs much longer than the eight or so months it took to finish them. We certainly discussed DLC in 2007 in terms of planning how it would work.

SP: Were any of the new items, vehicles or other ideas things you wanted to include in the retail game?

LS: Nothing in DLC was ever planned to be included in the full game. However, once we had created the new weapons in particular, we wished we could have squeezed them back into the main game as an extra bonus. That's probably the number one feature request we had regarding the first DLC pack, but we literally had no memory left over for the main campaign, and trying to squeeze out more would have drastically increased the time to get the DLC done.

SP: Since Badlands is a prequel to the main storyline, how much of the universe was already established? Were elements of the story already in place prior to RFG's development?

LS: Since RFG was in development almost five years, I'd say none of the storyline was established prior to RFG's development. The overall universe of Mars, Ultor and the EDF all go back to the original RF, but there were never plans back in those days for an open-world sequel set 50 years later.

SP: Why was the DLC area in the first pack sectioned off from the seven other zones from the main game? Did you ever consider bridging that divide so that Alex had a new area to explore?

LS: It mostly comes down to the technical reasons mentioned above. Memory on the main campaign was so tight that adding the ability to merge in new DLC areas was pretty much impossible from a cost/time standpoint. From a player and fictional standpoint, I think Demons of the Badlands works very well, and if we did more single-player DLC, we'd use the same concept of a new area/timeline. The only real downside is not getting the new weapons into the rest of RFG.

SP: Compared to the main game, how much do the DLC packs cost to develop? I assume things are a bit easier since many of the art assets and physics have been created.

LS: DLC is significantly less expensive to develop. However, it's still very risky from a business standpoint and is by no means guaranteed to be profitable. You're selling something to a fraction of the original players for a fraction of the price. If you sell at a sixth of the price and only one out of ten players buy it —fairly realistic in general— the cost for each DLC pack needs to be one sixtieth of the main project to maintain the same level of revenue generation. For Demons of the Badlands, we definitely exceeded (that) cost.

SP: I notice that on both Xbox Live and PSN, there are banners letting players know that new content is available, but do you think there are other effective means of advertising DLC?

LS: Definitely. I think we built awareness well leading up to the Demons of the Badlands launch, but then seemed to misfire in our launch plans. In retrospect, focusing our marketing budget on a well-done video to support the launch probably would have generated a lot better buzz.

SP: Can you give players any hints as to what to expect from the last pack?

LS: We've announced that it'll focus on Wrecking Crew. Some players have figured out what one major feature will be. It's easy to figure out if you play Wrecking Crew after the patch.

SP: Do you think the timing of the DLC (right before the holiday season) is at all helpful? Do you think this might keep players hooked even as the fall/winter blockbusters launch?

LS: Timing of launches is hard. I'm not really sure when the best time to launch DLC is, but I'd probably advise against trying to keep players away from blockbuster titles.

SP: Will you consider additional story or multiplayer packs, or are you ready to move onto the next game?

LS: Nothing's out of the question, but we have no other announced DLC at the moment.

SP: Lastly, since this is for a C-U centric site, do you think there are any advantages to being in the area versus the west coast?

LS: Raising a family and being able to afford a nice house is a huge benefit. Cost of Living is also quite a bit lower here in general.

Demons of the Badlands and the Multiplayer pack are currently available on for the Xbox 360 and Playstation 3. The Wrecking Crew expansion will release later this fall.


Most Recent Arts Comments

{username}

Thanks for the sage advice Mary Anna, but I’m long done with the sucking up and being thankful for the scraps. The most important thing an artist can do to live with yourself is tell the emperor he’s got no clothes, and spray paint something on his…

{username}

Local, I forgot to offer you a piece of sage advice. Don’t bag on 39 south because they represent your potential collector pool. Even though I haven’t lived in Champaign since 1997, 39 south is still the only arts entity that has promoted my work as an…

{username}

Lest 39 South feels picked on: Check this from the Urbana City Public Arts Program: “Calling all Champaign County Artists! We’re pleased to announce a Call for Entries for a new initiative called Murals on Glass, which will feature artwork reproduced in adhesive vinyl displayed on the…

{username}

You forgot Jonathon Fineberg was also personal pals with the Christo’s. I’ll agree that Dr. Fineberg has done a tremendous job communicating to undergrads why this stuff is important, but I won’t kiss the ring because he also contributed to the dismantling of crafts at the U…

Mike Ingram avatar

And boom goes the dynamite.

{username}

I think the best and most exciting arts programming in Champaign-Urbana is at the Krannert Art Museum. The depth and quality of the museum’s permanent collection speaks highly to the intelligence of the art history faculty at the University. I have to say taking Art History with…

{username}

Another mystifying thing is 39 South touts the fact that when you consider all things that are considered “art”, i.e. music, exhibits, movies, performances, craft fairs, circuses, ect; art in Champaign County apparently generates $60 million dollars of “economic activity” every year, so says 39 South. And…

{username}

I have to agree, I’m a bit confused as to the purpose of 40 North, although I am aware that the organization is in a period of restructuring and re-examination. And yes, the “staff of 1” does work tirelessly to keep the operations afloat, but the fact…

{username}

“Making art accessible to everyone and cultivating the art and artists in Champaign County is 40 North’s main mission.” FACT: When the Urbana City Council proposed to form a new public arts council of its own in 2008, 39 South actually sent letters from board members Cody…

{username}

On behalf of the New Art Film Festival, I’d like to thank you for highlighting our event in this article. It is our pleasure to put together this showcase for the community and the recognition is highly appreciated by all of us involved in the NAFF. Also,…

Most Recent Comments

{username}

Looking forward to trying this place!

Dan Schreiber avatar

I’m in the middle (or the beginning or end, depending on how you look at it) of re-reading Slaughterhouse Five.  What a great companion column.

{username}

Get yours early. The Rave’s CD will be available at Exile and at The C-U Flea on Saturday. C-U Flea details here: http://www.smilepolitely.com/news/sp_radio_podcast_c-u_flea_arrives/

{username}

I don’t know about Gerard and a random police sargeant. My (mild) outrage is based on this: “...he worked closely with Champaign City Clerk Marilyn Banks to make sure he was licensed properly as a transient food peddler, filling out the necessary paperwork and paying a $225…

Eric Bussell avatar

Local Yocal pretty much nails it here.  I suspect there will be merchants who oppose food trucks because they arguably don’t pay their fair share to locate their trucks in high traffic (high rent) areas.  The food trucks take away business from rent payers, park in city…

Mike Ingram avatar

Oh nice!  I’d totally vote for Matt Campbell!

Rob McColley avatar

“Smile Politely sports writer announces candidacy for city government.”

{username}

I also got to visit Big Grove Tavern during the soft open and definitely enjoyed the pork belly the most of all the dishes I sampled. The cheesy grits and the vinegary pickled vegetables were a perfect compliment to the rich pork belly.

Michael Feltes avatar

The Alan Partridge lookalike on the right in the first small photo has nothing to condescend to anyone about. AH HA!

{username}

Snell and the little Hitlers of the neighborhood association need to chill out. Legitimate businesses should have the freedom to exist without having to endure the slings and arrows of ignorant and misguided opposition.

isaac arms avatar

represent, Matt.

{username}

Yeah, I’d agree that Transporter Room 3 is the worst house venue I’ve ever seen.

{username}

Food trucks are the start-up, small businesses of the future for those unable to afford real estate. No surprise, that merchants who pay rent, utilities, and maintenance on a property would despise the traveling competition. Or developers who build more empty retail spaces would want to close…

{username}

Not so much far-right Tea Party as a balanced, moderate viewpoint between letting businesses succeed and protecting society with reasonable regulations. In spite of what the city reps are saying, the interpretation of policy on this issue certainly has changed. Letting a business start up under one…

Rob McColley avatar

I think it’s neat that SP has turned rightward, now espousing a Tea Party-style frustration with government regulations & taxes.

Annie Weisner avatar

This makes me so sad.  (Happy to live in Urbana, though!)  Crave Truck has been a GREAT addition to the food choices in C-U, and it’d be a travesty to chase them away.  This town should be supporting small businesses.  I’m glad to hear that they’ll still…

{username}

*slow. clap.* Still offering no threat of intelligence…. I know I said I thought you should just write this whole column yourself next year, Isaac, but now that you’ve gone and taken a “part deux” run at it, I’d like to modify my request: Best Music 2013,…

isaac arms avatar

Actually, it’s kind of nice, the quiet.  John Heoffleur’s engaging commentary/dialogue is sorely missed, however. In lieu of someone intelligent saying something, I’ve compiled a list of Honourable Mentions: BEST ROCK BAND: Take Care ::these gentlemen have four completely different sets at their disposal right now (which…

isaac arms avatar

What?  Echo! (Echo!) Where’s the dischord and dissent?

Mike Ingram avatar

This weekend will mark the first appearance of Kayla Brown’s Fire Doll Candle booth at the Market.  Check it:  http://www.facebook.com/firedollcandles

Log In



Auto-login on future visits

Forgot your password?